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A/B testing
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WHAT
Compare two versions (A and B) of a webpage or app to determine performance.
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Why
Assess the impact of changes on user behaviour and make data-driven decisions for optimisation.
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Obj.
Evaluative
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Stage
Develop
Accessibility audits
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WHAT
Evaluate digital products to ensure compliance with accessibility standards and guidelines.
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Why
Identify and address potential barriers, making products inclusive for users with disabilities.
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Obj.
Descriptive
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Stage
Deliver
Accessibility testing
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WHAT
Assess the usability of digital interfaces for individuals with disabilities.
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Why
Guarantee that products are accessible to a diverse user base, promoting inclusivity.
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Obj.
Evaluative
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Stage
Develop
Affinity diagramming
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WHAT
Group and categorise qualitative data to identify patterns and insights.
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Why
Organise and make sense of complex information obtained from user research.
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Obj.
Generative/Exploratory
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Stage
Discover/Define
Card sorting
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WHAT
Participants organise content into groups, helping to understand their mental models.
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Why
Improve information architecture and enhance the findability of content within a system.
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Obj.
Evaluative/Informative
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Stage
Discover/Develop
Clickstream analysis
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WHAT
Analyse the sequence of user interactions within a website or application.
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Why
Comprehend user behaviour, identify popular paths, and optimise user journeys.
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Obj.
Descriptive/Informative
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Stage
Develop/Deliver
Cognitive walkthrough
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WHAT
Simulate a user's thought process to evaluate the usability of a product.
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Why
Identify potential usability issues and improve the user interface.
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Obj.
Evaluative
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Stage
Develop
Co-creation workshops
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WHAT
Collaborative sessions involving users and stakeholders to generate ideas and solutions.
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Why
Foster creativity, obtain diverse perspectives, and ensure user input in the design process.
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Obj.
Generative
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Stage

Discover
Competitor analysis
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WHAT
Evaluate the strengths and weaknesses of competitors' products.
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Why
Identify opportunities, benchmark against industry standards, and enhance product differentiation.
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Obj.
Descriptive/Informative
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Stage
Discover/Deliver
Contextual inquiry
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WHAT
Observe and interview users in their natural environment to understand real-world usage.
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Why
Gain insights into user behaviour, needs, and challenges within their specific context.
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Obj.
Exploratory/Descriptive
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Stage

Discover
Customer feedback and support data
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WHAT
Analyse customer inquiries and feedback to understand user sentiments.
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Why
Identify pain points, improve customer satisfaction, and guide product improvements.
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Obj.
Informative
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Stage
Deliver
Customer journey mapping
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WHAT
Visualise and analyse the user's entire experience across touchpoints.
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Why
Understand the user's journey, identify pain points, and optimise interactions.
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Obj.
Generative/Exploratory
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Stage
Discover/Define
Diary studies
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WHAT
Have users keep a diary of their experiences over time.
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Why
Gain insights into long-term user behaviour, preferences, and evolving needs.
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Obj.
Exploratory
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Stage

Discover
Experience sampling method (ESM)
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WHAT
Collect real-time feedback on user experiences at different points in time.
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Why
Capture in-the-moment user insights, understand context, and identify patterns in behaviour.
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Obj.
Exploratory/Informative
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Stage
Discover/Deliver
Eye tracking
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WHAT
Track eye movements to understand where users focus their attention.
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Why
Gain insights into visual attention patterns, optimise content placement, and improve design.
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Obj.
Exploratory/Informative
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Stage
Discover/Develop
Field studies
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WHAT
Conduct research in the user's natural environment.
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Why
Understand real-world user behaviour, preferences, and challenges in their natural context.
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Obj.
Exploratory/Descriptive
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Stage

Discover
Guerilla testing
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WHAT
Conduct quick, informal usability testing in public spaces.
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Why
Gather rapid feedback, identify immediate usability issues, and make on-the-spot improvements.
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Obj.
Evaluative
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Stage
Develop
Heatmaps
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WHAT
Visualise user interactions, showing hotspots of activity.
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Why
Identify popular areas of engagement, optimise content placement, and improve user flow.
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Obj.
Informative
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Stage
Develop/Deliver
Heuristic evaluation
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WHAT
Evaluate the interface against established usability principles.
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Why
Identify usability issues based on recognised principles, guiding improvements in design.
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Obj.
Evaluative
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Stage
Develop
Kano model analysis
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WHAT
Assess and prioritise features based on user satisfaction.
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Why
Understand user preferences, prioritise features, and align product development with user expectations.
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Obj.
Evaluative
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Stage
Develop
Persona empathy mapping
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WHAT
Dive deeper into understanding the emotional aspects of user personas.
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Why
Develop a deeper understanding of user motivations, needs, and emotional responses.
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Obj.
Exploratory
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Stage

Discover
Personas
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WHAT
Create fictional characters representing user segments based on research.
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Why
Humanise user data, guide design decisions, and ensure a user-centred approach.
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Obj.
Exploratory/Generative
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Stage

Discover
Prototype testing
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WHAT
Gather feedback specifically on the functionality and design of prototypes.
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Why
Identify design flaws, usability issues, and areas for improvement in the early stages of development.
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Obj.
Evaluative
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Stage
Develop
Remote usability testing
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WHAT
Conduct usability testing with participants located remotely.
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Why
Expand participant pool, gather diverse insights, and overcome geographical constraints.
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Obj.
Evaluative
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Stage
Develop
Service blueprinting
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WHAT
Map out the end-to-end user journey and service interactions.
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Why
Understand touchpoints, identify pain points, and optimise the entire service experience.
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Obj.
Generative/Exploratory
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Stage
Discover/Define
Social media listening
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WHAT
Monitor social media for user sentiments and opinions.
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Why
Understand public perceptions, gather feedback, and stay informed about user attitudes.
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Obj.
Informative
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Stage
Deliver
Surveys and questionnaires
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WHAT
Use structured forms to collect data from a larger audience.
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Why
Gather quantitative data, assess user preferences, and obtain broad insights.
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Obj.
Descriptive/Informative
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Stage
Develop/Deliver
Task analysis
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WHAT
Break down tasks into smaller steps to understand the user's workflow.
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Why
Identify user goals, streamline processes, and improve task efficiency.
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Obj.
Descriptive/Informative
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Stage
Develop/Deliver
Tree testing
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WHAT
Evaluate the findability of items in a website's hierarchy.
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Why
Optimise information architecture, improve navigation, and enhance user satisfaction.
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Obj.
Evaluative
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Stage
Develop
Usability benchmarking
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WHAT
Compare your product's usability against industry standards.
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Why
Identify strengths and weaknesses, set usability goals, and track improvements over time.
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Obj.
Evaluative
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Stage
Develop
Usability testing
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WHAT
Observe users interacting with your product to identify usability issues.
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Why
Evaluate the user experience, uncover pain points, and iterate on design for improved usability.
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Obj.
Evaluative
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Stage
Develop
User interviews
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WHAT
Conduct one-on-one conversations to gather in-depth insights.
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Why
Understand user needs, preferences, and behaviours through qualitative dialogue.
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Obj.
Exploratory/Generative
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Stage

Discover
Wizard of Oz testing
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WHAT
Simulate the behaviour of a system or feature to gather user feedback.
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Why
Test user reactions to concepts or features before full implementation, saving development resources.
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Obj.
Evaluative
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Stage
Develop